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M-Network Collection
Entwickler: AtariPublisher: AtariSystem: Atari 2600+ und 7800 Neuauflage PAL-Version in Folie eingeschweißt (Abbildungen ähnlich) … Read More From: Retro Roundup
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Berzerk
Entwickler: AtariPublisher: AtariSystem: Atari 2600+ und 7800 Neuauflage PAL-Version in Folie eingeschweißt (Abbildungen ähnlich) … Read More From: Retro Roundup
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Atari Star Wars arcade cabinet by Arcade 1Up
Gameplay and commentary from the Atari Star Wars arcade cabinet by Arcade 1Up. New to the channel? Please check out these FREQUENTLY ASKED QUESTIONS before you ask stuff. https://www.youtube.com/watch?v=IxIL_B56C7s Thank you 🙂 PLAYLISTS https://www.youtube.com/user/SteveBenway/playlists Find me on Twitter @SteveBenway http://twitter.com/SteveBenway Facebook – http://www.facebook.com/RetroGamingCollector … Read More From: Retro Roundup
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King and Balloon – NEW Amiga Arcade Review! Amigos: Everything Amiga 468
Download King and Balloon now! https://rmjoejoe.itch.io/kingandballoon500 🏆 Support our wacky, weekly Amiga podcast! https://www.patreon.com/amigospodcast 📌 Chapters: 0:00 Ridiculous Banter 7:39 King and Balloon Review 43:30 Amiga vs. Arcade comparison 49:54 RetroRewind.ca for all your Commodore computer needs! Subscribe to the podcast at https://podcasters.spotify.com/pod/show/amigospodcast 🔗 Get social! Twitter: @amigosretro Facebook: Amigos … Read More From: Retro…
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444: Yoko Shimomura: The Music of Street Fighter II & Kingdom Hearts – The Retro Hour EP444
This week, we’re honoured to be joined by the legendary Japanese composer Yoko Shimomura, the musical genius behind some of the most iconic video game soundtracks of all time including Street Fighter II, and the enchanting melodies of Kingdom Hearts. We explore her incredible career and the creative process behind … Read More From: Retro…
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Retro Re-release Roundup, week of August 29. 2024
A long-anticipated remake of a classic action game, and an out-of-nowhere remake of a far-from-classic arcade game. Read More From: Retronauts
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Pacman for the ZX81
Came also out for: Game description: A Pacman clone where the player has to eat the pluses, avoid the ghosts or eat them once they ate a power pellet – but that is only temporarily possible. … Read More From: Retro Roundup
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C strings and pointers and arrays, revisited…
Previously, I posted more of my “stream of consciousness” ramblings ending this bit of code: #include #include // for EXIT_SUCCESS #include // for strlen() int main() { const char *stringPtr = “hello”; printf (“sizeof(stringPtr) = %ldn”, sizeof(stringPtr)); printf (“strlen(stringPtr) = %ldn”, strlen(stringPtr)); printf (“n”); const char string[] = “hello”; printf … Read More From: Retro…
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